Astrologers proclaim week of the Bughunter. Amount of bugfixes is doubled! (0.3.5.0)

We have managed to find and fix a major bug that was affecting several different objects (tanning tubs included) and their states. There have also been multiple other bugfixes and minor changes and players should experience less weird game behaviour.


04.01 patch (0.3.04.01)

After thousands of man hours and gallons of coffee we have finally achieved a MAJOR breakthrough in our graphics engine. We are proud to introduce an Improved Graphics Mode © ! Due to its experimental nature, you need to activate it manually by pressing Alt + “i” on your keyboard.
Enjoy!

Patch notes (seriously. ver. 0.3.4.0)

  • Implemented Improved Graphics Mode ©
  • Fixed a bug with maintenance not occurring in certain conditions (trees and crops do not grow etc.)
  • You can use kiln bellows without a Smelting skill now
  • Traps and Snares are fixed and should work properly now and not decay too quick
  • You can now select objects that lie in shallow water
  • Alignment loss for same guild/group members should no longer occur
  • Other minor bug fixes

P.S. To turn off Improved Graphics Mode © press Alt + “-” on your keyboard.
P.P.S. We have received numerous reports that tanning tubs are not working in certain cases – we are still unable to reproduce the bug locally with our QA team so would be glad for any additional info you can provide on the matter.

source : steam


Judgment Patch (0.3.3.3)

We are doing everything in our power to stay true to our roadmap and provide you with both content updates AND bugfixes. The current patch is an illustration of our intentions.

Judgment Hour is a new setting available for your Worlds. You can set a starting and ending time and a weekly schedule of Judgment Hour in real life hours. While Judgement Hour is active ALL alignment penalties will not be active and claims protection is void. That is time for you to wage war with someone without fear of lowered alignment consequences. Otherwise, killing a member of any other guild will sacrifice some points towards progress of your own guild monument!

Next month we plan to provide you with basic siege weapons, so Judgment hour will be your time to break into someone’s settlement or protect yours from others breaking in.

Patch notes (ver. 0.3.3.3):

  • Implemented Judgment Hour gameplay feature. Do not forget to adjust its schedule on private servers and ask your server admins to do that on a dedicated ones
  • Made a major particle system rework. In current and following patches you will notice more adequate particle effects in our game (fire, smoke, blood etc)
  • You can now grind in our game :) ! Quern-stone is now working and should be used as a tool to grind wheat into flour. Windmill with advanced mass
  • grinding mechanics will be implemented later
  • Slightly shifted camera position in War Mode. We will provide a more user friendly camera behaviour in one of the next patches
  • Optimized network code – effect will be hardly noticeable, unless you try to gather a crowd of players
  • Added voice chat indicator. You can move it or close it while in Interface editing mode (F10)
  • Added Shadow distance video setting. You might want to tune it down to reduce “morning lag” that is caused by long shadow render. Shadow mechanics
  • will be fixed in one of the following patches
  • Added a button in your settings that will reset all “Don’t pop up those messages” flags on your client
  • Fixed private claim of objects (timer) that worked improperly under some circumstances
  • Fixed multiple issues that appeared after a player in GM mode entered and left camera mode. (Still GM Mode is not really safe for all in game interactions.)
  • Use it only when you actually need to do something godly and then turn it off for your and your world safety!
  • Fixed a server crash, when you are kicking an offline guild member from a guild
  • Fixed some damaged state assets
  • Fixed map dialogue buttons
  • Multiple minor bug and crash fixes

source : steam



LiF:YO Early Alpha (version 0.3.2.6)

Patch notes (ver. 0.3.2.6):

  • Implemented a Repair Ability. Repair Kits of all sizes can now be crafted by anyone with Construction materials preparation skill.
  • Optimized claims calculation code. There should be less freezes now during claims recalculation
  • Added damaged models to different objects and buildings. Most of these models are not final!
  • Significantly lowered base decay rate for all objects
  • Fixed a serious bug that caused some objects to disappear in certain circumstances
  • Fixed and optimized network code
  • You can now Inspect objects to learn about their durability data
  • You can no longer use trash items and soil for sacrificing. They will not provide sacrifice points
  • Fixed multiple monuments and guild-related minor bugs
  • Guild member limit now works properly
  • GM mode camera speed is no longer the same for all GMs

Author : http://lifeisfeudal.com/forum/lif-yo-early-alpha-version-0-3-2-6-t12372/


Warmfixes that are not that hot aka “Friday the 13th lucky patch” (0.3.2.6)

 

This current patch is dedicated to providing more fixes to our claims system and to client side performance in general. We have also implemented a Repair Ability, so you can now repair damaged structures and objects with different sized Repair Kits.

Patch notes (ver. 0.3.2.6):

  • Implemented a Repair Ability. Repair Kits of all sizes can now be crafted by anyone with Construction materials preparation skill.
  • Optimized claims calculation code. There should be less freezes now during claims recalculation
  • Added damaged models to different objects and buildings. Most of these models are not final!
  • Significantly lowered base decay rate for all objects
  • Fixed a serious bug that caused some objects to disappear in certain circumstances
  • Fixed and optimized network code
  • You can now Inspect objects to learn about their durability data
  • You can no longer use trash items and soil for sacrificing. They will not provide sacrifice points
  • Fixed multiple monuments and guild-related minor bugs
  • Guild member limit now works properly
  • GM mode camera speed is no longer the same for all GMs

 


Life is Feudal Realms Online again!

After a extended downtime, I am happy to announce that both our realms, Valhalla and Mjolnir are online again.

They can be found in the server list still both with [DK]Splashgame.org tags or via their ip and ports.

[DK]Splashgame.org – Valhalla – PVP NO RULES!
176.9.166.59:28000

[DK]Splashgame.org – Mjolnir – MMO RATE
176.9.166.59:29000



Fix … it . .quick …we must… (0.2.6.0)

Fix … it . .quick …we must… (0.2.6.0)
18. NOVEMBER – LIFE IS FEUDAL (BOBIK)
Current patch is mostly a quickfix of recently discovered bugs with a small context menu tweak and some minor optimizations.

Patch notes (ver. 0.2.6.0):
Several quickfixes (observer mode, loot drop and selection of objects)
Reworked the context menu a bit and added ability sorting
Some minor client side optimizations